This repository accompanies Procedural Content Generation for Games by Isabel Lupiani (Apress, 2025). Download the files as a zip using the green button, or clone the repository to your machine using ...
It is the morning after he became the fastest man in the world and, while hardly anonymous, there is certainly an understatement to Oblique Seville that stands in stark contrast to Noah Lyles, the man ...
Abstract: Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design ...
This paper introduces GET-Zero, a model architecture and training procedure for learning an embodiment-aware control policy that can immediately adapt to new hardware changes without retraining. To do ...