AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
The Vulkan API is widely regarded as the successor to OpenGL. Initially announced in 2015, the Vulkan Graphics API has provided significant improvements in graphics rendering performance compared to ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
After missing their goal of releasing the initial Vulkan API specifications by the end of 2015, the Khronos group has now completed the 1.0 release of the API. By now most of our readers are also ...
Khronos Group, an open consortium of industry-leading companies dedicated to creating advanced interoperability standards, has announced the release of Vulkan 1.4, the latest version of its ...
Doom, the very first one, was widely regarded to have pushed the boundaries of PC gaming and graphics of that era, with its 3D graphics, 3D maps, networked multiplayer, and mature rating. Ever since ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
Over the past few years, low-overhead graphics APIs have become important inclusions in an operating system's makeup. Windows 10 includes perhaps the most important of all low-overhead APIs, DirectX ...
Changes to the Android Open Source Project show that Vulkan 1.1 is coming. The new update doesn’t have many user-facing features, focusing on a few under-the-hood changes. Mobile silicon leaders Arm ...