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To cope with this dilemma, this study proposed creative situated learning via augmented reality (AR) and developed an AR-based Cosmos Planet Go App to simulate the motion of planets in the universe.
Chun-An Chen, Hsin-I Lai, Application of augmented reality in museums – Factors influencing the learning motivation and effectiveness, Science Progress (1933-), Vol. 104, Supplement 3: Conference ...
How do you keep high school kids engaged in the classroom? One University of Denver professor thinks he has the answer: ...
In this article we look at the impact of virtual reality and augmented reality on learning in schools and at work. ... After all, in theory, any kind of experience is possible with VR. Walking on ...