NVIDIA spent the past two years selling the idea of real-time ray tracing. And I mean, really selling it. There was the slick Star Wars demo that showed where the technology could lead. There were ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. In early 2018, NVIDIA showcased hardware-accelerated real-time ray tracing using its DGX system and the DXR API.
To help show off the RTX 3080 Ti, Nvidia teamed up with id Software to show off some Doom Eternal gameplay – and it's stunning. The gameplay demo, which you can check out below, is powered by id's ...
Ubisoft has teased the PC version of Far Cry 6, detailing the PC features to expect with the best version of the game -- and man, does it look good. The console version of the game looked so ...
Dying Light 2's release date is upon us, and Nvidia just announced that the survival horror RPG is coming to GeForce Now. While the game's ray tracing elements demand a lot from gaming PCs, the ...
What just happened? Dying Light 2: Stay Human, another hyped game that's seen more than one delay, finally arrives in February. With the launch date closing in, developer Techland has released the PC ...
AMD's 6600 XT announcement last week wasn't about ray tracing -- the company didn't mention the feature much one way or the other -- but it got me thinking. We're coming up on three years since Turing ...
NVIDIA announced that there are now more than 130 games and applications supporting NVIDIA RTX acceleration technologies, including RT Core-accelerated ray tracing, NVIDIA Deep Learning Super Sampling ...
In those benchmarks, I used NVIDIA's GeForce RTX 3090 graphics card and ran 8K with ray tracing both enabled and disabled, as well as DLSS (Deep Learning Super Sampling) both enabled and disabled.
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