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What if you could model them in 3D? [Josh Sheldon] has done just that, by creating a process which allows animations formed in Blender to be traced out in 3D as light paintings.
Introduction 00:10 Object 00:31 Set up 01:13 Shader edit 02:12 Edge wear 03:03 Random wear 04:08 Normal Hope it is useful to you Thanks for watching Subscribe!