There are many ways to wait in Unity. They are really simple but I think it's worth covering most ways to do it: 1.With a coroutine and WaitForSeconds. This is by far the simplest way. Put all the code that you need to wait for some time in a coroutine function then you can wait with WaitForSeconds. Note that in coroutine function, you call the function with StartCoroutine(yourFunction ...
I have even read everything in unity website but I still can’t do it. I know how to access another object but not another variable. This is the situation : I’m in script B and I want to access the variable X from script A. The variable X is boolean. Can you help me ? Btw i need to update X ’s value costantly in script B , how do I do that ?
You probably tried to import a new input system package for multiple input devices compatibility. These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates. To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling. Select Both. Unity will ...
The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work. I suspect this is because I didn't install from Unity Hub and the IDE isn't fully recognizing my Unity install.
30 I'm using Unity 3D's new UI system to build a pause menu for my game. Currently I'm trying to have my buttons respond to mouse clicks. Some of my hierarchy is as follows: When I click on one of my buttons in-game nothing happens, this includes a lack of button animation that should occur when hovering.
transform.rotation = Quaternion.LookRotation(Input.acceleration.normalized, Vector3.up); But i would like to rotate object like for example screen is rotating - 0, 90, 180 and 360 degrees. How can I do it using Unity 3D?
Search for the issue gives a number of solutions, but they don't work for some reason in mine Unity3D 5.4. Like camera inside a sphere I do not see cull and/or sides in material in Unity editor. ...
What language does one need to use when programming with Unity? Or is it an API for many languages? I read through the docs and I guess I missed the point on the language used. It says it has iOS
When a collision occurs, Unity will search up the hierarchy for the nearest Rigidbody and run any scripts on that same GameObject. So, the simple approach is to make sure the rigidbody is on the parent object with the script.
For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3.up). Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?